5 Widespread Mistakes in Blackjack Card Counting

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Card counting is an advantage-play technique that allows skilled blackjack players to gain a long-term edge over the house. It involves tracking the ratio of high to low cards as they are dealt, assigning value tags to the different card denominations. A surplus of high cards favors the players, while an abundance of low cards benefits the dealer.

The technique is not as difficult to master as the uninitiated think. Contrary to popular belief, card counters do not have to memorize every card that has been dealt, nor must they be autistic savants like Dustin Hoffman’s character in Rain Man.

The only qualities required for mastering this technique are patience, discipline, tenacity, and some basic arithmetic skills. Any committed blackjack player can learn to count cards, but most fail to generate long-term profits because they make far too many blunders at the tables.

Today, we will discuss the most common mistakes rookie counters commit. Check them out if you are new to card counting, as they may ultimately make the difference between losing and winning in the long run.

What follows rests on the premise that you are already familiar with the rules of blackjack and how card counting works. If not, we encourage you to take a step back and review the basics of multi-deck card counting to learn the fundamentals of this advantage-play technique.

Mistake #1 - Using a Very Complicated Counting System

Card counting gained notoriety in the early 1960s when mathematician and blackjack researcher Edward Thorp introduced the first point count system in his groundbreaking book Beat the Dealer. Many card-counting systems have appeared since then, and blackjack experts usually group them into four main categories: Level I, Level II, Level III, and Level IV.

1Level I Systems

Level I systems assign the tags +1, 0, and -1, so counters add or subtract only 1 and treat neutral cards as zero. Hi-Lo is the most popular and widely used Level I system for blackjack.

2Level II Systems

Level II systems employ additional tags, assigning card values of +1, -1, +2, -2, or 0. Although more accurate than Level I, they are harder to master. Both Hi-Opt II and Omega II fall into this subcategory.

3Level III and Level IV Systems

Level III and Level IV systems are even more complex because they use a greater range of counting tags. The exact tag values vary depending on whether the system is balanced or unbalanced.

As already noted, a distinction is made between balanced and unbalanced systems. The difference between these two subtypes is as follows:

4Balanced Counting Systems

In balanced counting systems, the count starts and ends at 0 when you run through a full deck of cards.

5Unbalanced Counting Systems

In unbalanced counting systems, the count starts at a number other than zero, such as -2 or -4. They usually include a pivot point that signals when players should begin increasing their bets. The Red Seven system is a common unbalanced example.

Card Value Hi-Lo Hi-Opt II Wong Halves Red Seven Revere 14 Count
Ace -1 0 -1 -1 0
2 1 1 0.5 1 2
3 1 1 1 1 2
4 1 2 1 1 3
5 1 2 1.5 1 4
6 1 1 1 1 2
7 0 1 0.5 0 or +1* 1
8 0 0 0 0 0
9 0 0 -0.5 0 -2
10, K, Q, J -1 -2 -1 -1 -3
Level Level I Level II Level III Level I Level IV
Balanced/Unbalanced Balanced Balanced Balanced Unbalanced Balanced

*The Red Seven system keeps a side count of the sevens. Sevens of diamonds and hearts count as +1, whereas the sevens of clubs and spades count as 0.

Complex Systems Are More Efficient
Complex System Could Result in More Errors
Stick to the Good Old Hi-Lo

Mistake #2 - Messing Up the Running Count

1Overview

Professional blackjack player Don Johnson famously said, “Monkeys can count cards.” Yet, as easy as learning to count may seem, players still need proper preparation before they can apply it effectively. In a noisy casino environment, rookies often struggle to maintain a running count and convert it to a true count.

It is not uncommon for novice counters to make costly running count (RC) errors, ultimately preventing them from becoming winning players. Keeping an accurate running count is essential if you want to beat the house at its own game. Below are three of the most serious RC mistakes you can make while counting cards at the blackjack tables.

2You Forget to Update the Running Count

Forgetting to update the running count while you play out your hand is a major mistake that can cost you dearly in the long run. You must keep an accurate RC at all times, accounting for every card that leaves the shoe, or you are doomed to fail.

Updating the RC is the first thing you should do after a card hits the felt. Do it before you add up your hand total, before you consider a basic-strategy move, and before you celebrate with fellow players after the dealer busts.

3You Miscount the Dealer’s Exposed Card

Another common way novices mess up the running count is by miscounting the dealer’s exposed card. This can happen in several ways, and all of them can erase your positive expected value over time. Some rookies completely forget to count the dealer’s exposed card.

Others count it twice: once after the initial deal and again after the dealer flips over the hole card to complete their hand. Either way, this error must be eliminated as early as possible. Remember to count each card that hits the felt no more than once.

4Mistaking One Card Denomination for Another

As strange as it may sound, novices sometimes ruin the running count by confusing one card denomination for another. This usually happens with 9s and 6s when players track them by looking at the bottom corner of the cards. From this angle, the two denominations are reversed at the bottom, making them easy to mix up.

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Mistake #3 – Counting Games with Poor Playing Conditions

Counting Games with Poor Playing ConditionsSavvy players always familiarize themselves with the playing conditions a given table offers before they take a seat. We have heard some counters argue that they play subpar games due to a lack of choice, as there are no casinos with friendlier conditions nearby.

However, we consider this a flimsy excuse, as the main (or should we say the “only”) purpose of card counters is to generate positive expected value.

If the conditions in your local casinos prevent you from doing this, you will be better off not playing at all. Otherwise, you are just throwing your money away with both hands. Smart players will never settle for the rules we list below:

  • No doubling after splitting pairs
  • No doubling on soft hands
  • Doubling only on two-card totals of 9, 10, and 11
  • Splitting only once to a maximum of two hands
  • The dealer hits soft 17 rather than standing
  • Even money payouts for blackjacks
  • 6 to 5 payouts for blackjacks
  • Insufficient shoe penetration
If you play multiple-deck games, you should never bother with tables where the dealer does not give you a deep enough penetration. Avoid games where the cut-card penetration is 50% or less, as you will only be wasting your time and money. You need a combination of sufficiently friendly rules and a shoe penetration of at least 75% to count multi-deck games efficiently.

Mistake #4 – Confusing True Count with Running Count

Confusing True Count with Running CountThis is another widespread mistake among rookie counters who have not practiced sufficiently before attacking the tables in a real casino environment. As is to be expected, this blunder has a devastating effect on their long-term expected value.

If you are reading this, you probably already know the difference between the running count and the true count, but we will review it briefly for those who do not.

1The Running Count

The running count is the ongoing tally of each card’s assigned tag (+1, -1, and 0 in Level I systems).

2The True Count

The true count factors in the number of decks in play because most blackjack games use multiple decks. To determine it, divide your current running count by the number of decks that remain to be dealt.

You make playing and betting decisions based on the true count, and you should never confuse it with the running count. Here is how such a mistake unfolds, and we assure you the consequences will not be pretty. The example below comes from a six-deck blackjack game.

1

Approximately 5 of the 6 decks remain in play.

2

At this point, the player has reached a running count of 15.

3

The true count is 15 / 5, which equals 3.

4

The player sets the next bet based on a true count of 3.

5

The player then replaces the running count with the true count.

6

As cards continue to leave the shoe, they start adding to the number 3, ultimately disrupting both their running and true counts from this point on.

This is a grave, not to mention very costly, mistake, as such a player would continue to size their bets and deviate from basic strategy based on an inaccurate count. If you ever catch yourself doing this, silently repeat the current running count to prevent yourself from replacing it with the true count.

Mistake #5 - Overbetting and Underbetting

Finally, we arrive at the subject of bet sizing and wagering in proportion to your bankroll. It is important to note that both overbetting and underbetting are equally detrimental to an advantage player.

Overbetting Your Bankroll
Underbetting Your Bankroll